Mouse

A young scoundrel with quick blades, a sharp wit, and a heart of gold.

Description:

Name: Mouse
Gender: Male
Alignment: Good
Diety: None
Height: 5’9"
Weight: 125 lbs.
Age: 17

Mouse is slim in build, with auburn hair and russet brown eyes. Though he is 17, he still looks a bit younger. He wears dark green hide armour, and around his skin is wrapped a black mole skin cape and hood. At both his sides he wears a scimitar, one of which has a pommel in the shape of a dragon’s head.

Race: Human
Class: Ranger (2)

HP: 34 Speed: 6 Initiative: +4

STR: 16 CON: 12 DEX: 16 INT: 9 WIS: 14 CHA: 10

AC: 17 Fort: 16 Ref: 16 Will: 14

Trained Skills: Acrobatics, Athletics, Endurance, Nature, Perception, Stealth

Languages: Common, Draconic

Race/Class Features: Human Bonus Feat, Human Bonus Skill, Human Defense Bonus, Human Power Selection, Heroic Effort, Two-Blade Fighting Style, Hunter’s Quarry, Prime Shot

Feats: Lethal Hunter, Toughness, Nerathi Vanguard Style, Two-Weapon Fighting

Powers:

At-Will

  • Twin Strike
  • Nimble Strike
  • Careful Attack

Encounter

  • Dire Wolverine Strike
  • Yield Ground
  • Heroic Effort

Daily

  • Hunter’s Bear Trap

Equipment:

Weapons

  • Donaar’s Scimitar
    • Magic Scimitar +1
  • Scimitar
  • Longbow

Armour

  • Hide Armour

Items

  • Adventurer’s Kit
  • Climber’s Kit
  • Flint and Steel
  • Flute
  • Lantern
  • Oil (1 pint)
  • Rations, Trail
  • Rope, Silk (50 ft.)
  • Thieves’ Tools
  • Waterskin

Magic Items

  • Acrobat Boots

Money

Bio:

Known To The Players:

Mouse is a young boy from the main continent of Emerill. He breached the magical shield protecting Avalon in a small boat. There was a dead Paladin named Donaar with him. Mouse was taken into custoy to explain these circumstances, and while in the dungeon attempted to escape. Mouse was later accused of murder, exploitation of Donaar’s good name, and being a spy from the Warlord’s army.

Mouse attempted to defend himself in front of King Keldris, as well as the Blackguard Drayken and the Dark Elf Zee’arra. He explained that he only did what he did to honour his friend, Donaar, who had protected him, and that he wished for nothing more then to rescue his younger sister Rose from a corrupt noble. The King was dubious of his story, as it came from a wastrel of a boy who owned theives’ tools, attempted to escape from prison, and had no proof, but decided that the need of information about the mainland was too important and devised a test for Mouse to proove his worth and loyalty. King Keldris entrusted Zee’arra to evaluate Mouse’s usefulness at the end of the mission, and will let Mouse either join their quest or throw him back into prison based on Zee’arra’s recommendation.

Not Revealed To Players Yet:

[Incoming content.]

Mouse

Quest of the Nightfire Knights TechDragon_1